Stardew Valley just arrived on the Nintendo Switch

Stardew Valley, the infamous farming simulator that blew up on Steam after it’s release early last year, was released on the Nintendo Switch yesterday, October 5th.  Available on the Nintendo eShop for $14.99, this will be the first portable version of the game to be released.  Not only that, but the Switch version of the game will be the first console to feature the upcoming multiplayer functionality for the game.  

ConcernedApe, the one-man development team responsible for the indie smash hit, voiced his excitement on the game’s official website, saying “I’m very happy to see Stardew come to a Nintendo console…I grew up on Nintendo after all!”

Stardew Valley is just one in a line of games that are set to be ported to the Switch in the next year, rubbing shoulders with the likes of Skyrim, Rocket League, Wolfenstein 2: The New Colossus and Doom.  After a disappointing run with the Wii U, it seems Nintendo is looking to become a serious competitor in the console market again with the Switch, and one of the key differences in their strategy this time around is opening the Switch to many more port opportunities.  Nintendo is not limiting themselves to upcoming AAA releases either. Stardew Valley is an example of their attempt to capitalize on the indie market, along with top indie titles like The Binding of Isaac and Enter the Gungeon.  

Additionally, the Switch’s greatest strength in acquiring these titles is its portability: even dedicated PC gamers might be tempted to purchase a title on the Switch again at the prospect of being able to play a beloved game on the go, or during travel.  Only time will tell if Nintendo’s Switch will be able to hold its own in the console market, but it’s certainly established itself as the most portable console, in more ways than one.  

Written by Brendan Copley

Brendan Copley is a creative writing and game design student currently enrolled at Chapman University in Southern California. He is an avid gamer passionate about all aspects of game design, from narrative to art and competitive balance. When he's not grinding the competitive ladder in Overwatch, he works on a YouTube gaming channel where he teaches new players the ins and out of FPS games.

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