One Hand Clapping wows IndieCade attendees

Indiecade was the first gaming convention that I went to. Beforehand, I went to a writing convention in Los Angeles and D23 in Anaheim. I never knew how much fun it would be to play so many unique and different games currently in development. There was a lot of games there that were so unique like The Last Friend which is this tower defense fighting game where you save dogs, Desert Child which is a racing game influenced by Cowboy Bebop and Akira, and TendAR which is this cute little fish that you feed emotions to name a few.  But you know? There was one game in particular that really caught my eye and which was the most impactful game to me, and that was One Hand Clapping.

Contrary to its title, One Hand Clapping is all about singing into your microphone in order to solve puzzles, ward off enemies, and reach the end of the game. From the start, the mechanic of singing really brought me back home. My parents met each other in choir and my sisters and I were born around the 1990s. We all were musically talented and would always sing and harmonize in the car all the time growing up. My little sister became the best singer in the house and we both went to a performing arts school where I did Vocal Ensemble for a year. So, as you can tell, singing goes way back for me, and I love playing video games. So combining the two just made me really happy, as I would sing to fight off monsters.

Another reason why I was impacted by this game is that Youtubers who I watch- Markiplier, Jacksepticeye, and sometimes Pewdiepie – they all played this game. What I feel like most companies are learning is that Youtube is a great way to help market and spread the word about games in general. After IndieCade, I looked at all three of their videos on the game and they were all hilarious! It made me appreciate the game more because not only was I loving the game to bits and pieces, people whom I respect and admire are liking the same game along with me.

The best part about this is that I’m not the only one at the convention who liked the game. At the end of IndieCade, Bad Dream Games, the game’s developer, ended up winning the Audience Choice Award! I was so happy for them that I retweeted it on Twitter so that way all my friends could see.

I love this game because of the musical mechanic that it has, it’s very well marketed, and thankfully I’m not the only one who thinks this. Check out their game- you can download it for free. You’re in for a nice time.



Written by Daisy Falzon

Daisy Falzon is majoring in Creative Writing and minoring in game development and entrepreneurship. Outside of writing novels, she enjoys playing many videogames.

Red Dead Redemption 2 has an overwhelming start that eventually reveals a deeply immersive experience

TSG Asks: Should questionable development practices affect game reviews?