Bethesda’s E3 Rundown, or: How I Learned to Stop Worrying and Love DLC

As hype trains continue to pull into many stations, Bethesda sought to add more passengers to their locomotive of extended metaphors that I’ve painted myself into a corner with.

Quake Champions

Bethesda announced that they had been working on a new iteration of the Quake series. They hoped to bring in players with skill levels ranging from the most hardened eSports players, to your friend that played it a little bit when they were a kid but got distracted by GTA.

Bethesda had no real announcements besides a trailer for the game, but teased that they would have more at their yearly Quake-Con.

Elder Scrolls Legends

Who was it that decided that every sword-n-shield fantasy franchise needed a card game? Warcraft has Hearthstone, Runescape has Chronicle, and now Bethesda is bringing us their brand.

Not much was discussed other than the opening cinematic and a vague run-down of the game’s features.

Fallout 4

Bethesda’s not done with Fallout 4 yet, and announced a bevy of add-ons and DLC that are coming to the game.

  • Contraptions is a workshop add-on that allows players to create more, well, contraptions in their settlements. Thought that Sanctuary wasn’t complete without a giant Rube Goldberg machine dominating the skyline? Well you won’t have to wait any longer than next week to be fulfilled.
  • Vault-Tec Workshop is essentially a port of Fallout Shelter to Fallout 4, allowing players to build their own vaults and experiment on dwellers. This should be arriving some time in July.
  • Nuka-World (?) was a short teaser featuring Wastelanders flocking to a giant Nuka-Cola-themed theme park. No plot details announced, no characters, but presumably it’s in the same-ish vein as Far Harbor.

Fallout Shelter

The wildly popular mobile game is getting a few new tweaks, including a revamped combat system and the addition of quests to send Dwellers on. The game will also be coming to PC, presumably around the same time the other updates release in July.

Skyrim Remaster

Skyrim is being remastered and ported to next-gen consoles to make use of the enhanced graphics capabilities to show off all the new shaders and textures the game has to offer. Mods will also be made available to play on consoles. Finally the nude mods will no longer be limited to PC!


Bethesda is rebooting the Prey games for the next generation. Unlike the previous iterations this one will be more of a psychological thriller as well as being set in space. Bethesda expects Prey to be released next year and will have more to show at Quake-Con.



The newly-reborn genesis of the FPS genre will be receiving updated map packs for Doom’s SnapMap feature, allowing players to build their own levels with new themes and new enemies. In addition Doom’s multiplayer will be receiving updates including new guns, new demon forms, and new ways to play. As a special treat and to get people hooked, Bethesda is putting up the first level of Doom for free download on PC, PS4, and Xbox One.

Elder Scrolls Online

The Elder Scrolls Online is being given various new updates as well. Soon the game will be expanded to Japan, and with the rolling out of the One Tamriel update players will no longer be restricted from grouping and traveling to certain areas based on their level. Also rolling out is the Dark Brotherhood expansion, allowing players to join and participate in assassination quests given by the sinister group.

Bethesda VR

As VR comes barreling into our lives like a freight train that was summoned back into existence by poor choices of metaphors, Bethesda announced that attendees to E3 can experience Doom and Fallout in Virtual Reality and informed the crowd that they’d be working with HTC as their properties would be coming out for the HTC Vive.

Dishonored 2

Bethesda elaborated on the follow-up to their wildly popular Dishonored by showing extended Dishonored 2 trailers, explaining more about the gameplay and the plot, and premiering a gameplay trailer.


Not much could truly match the hype generated by the Fallout 4 announcement, and this conference didn’t really have anything that matched the impact the announcement had last year. Though it’s understandable to stagger releases, and in spite of that fact Bethesda had a very acceptable showing this year.

Written by Steven Porfiri

has never beaten Sephiroth but swears he has a friend that did it on the first try. He has a degree in Screenwriting from Chapman University and has a storied history of watching his friend play Playstation.

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