PlayStation trophies can now be exchanged for reward points

The pay off for digital achievements is realized.

An image of the three types of PlayStation Trophies: Bronze, Silver, Gold, and Platinum

The mindset of a completionist will soon engulf PlayStation owners, especially those who desire in-game achievements. The Sony Rewards, a loyalty program that offers prizes in exchange for points, received a major addition in accumulating points. Along with registering movies and subscribing to various PlayStation services, PlayStation Trophies can now be redeemed for credit at the online store. However, the catch is that a PlayStation account must be linked to the Sony Rewards program before a trophy was earned, meaning any previous trophies are not valid for this exchange. Also, this service is only in the United States as of now.

Each trophy nets players a different amounts of points depending on its type, which correlates to the difficulty of obtaining it. Specifically, one silver trophy is equivalent to 1 point, one gold trophy is 10 points, and the elusive platinum trophy is 100 points. However, trophies must be grouped in order to be eligible for redemption. According to the Sony Rewards’ terms, 100 silvers is equivalent to 100 points, 25 golds grants 250 points, and 10 platinums add up to 1,000 points. While this seems to be a fair amount, those amounts will only grant players slight digital discounts, rarely enough for a free game.

A screenshot of the point rubric for PlayStation Trophies
[Source: Sony} A breakdown of the points that each trophy nets users.
For instance, a $10 dollar voucher on the PlayStation Store is worth 1,000 points, meaning if users want it by redeeming their trophies, it requires 10,000 silvers, 100 golds, 10 platinums, or a combination of those three types. Comparing the numbers needed for a 5,999 reward (which is the amount for a digital game), the conversion of trophies to points quickly becomes infeasible.

The Sony Rewards is the first to reward players on their skill level. Originally, trophies were used for bragging rights; showcasing a player’s dexterity and determination (maybe insanity) on completing various in game tasks. Some players made it their goal to collect as many trophies as they could, especially platinums. However, this system wouldn’t be a fair tradeoff to the amount of time put into those trophies.

A screenshot of the top 5 players with the most trophies on the PlayStation Network.
These players made it this far without any formal recognition.

To put into perspective, the player with the most trophies, Roughdawg4, would only make around $1,583 with the new Rewards system. He earned nearly 60,000 trophies, yet only a fraction of them are worth something. What’s more, this is taking the best possible outcome; many users wouldn’t come close to this cash amount, let alone the amount required to get something worthwhile. Regardless, trophies are merely digital high fives, not serving any other purpose. Adding a way to use them for something else creates a new purpose for collecting them. Roughdawg4’s comments on Sony’s lack of recognition seemed to be answered slightly with this new change. Thus, Sony’s concept of rewarding gaming accomplishments is a step in the right direction, despite being fairly underwhelming.

[Sources: Polygon, Kotaku]

Written by Matthew Shiroma

Matthew Shiroma is currently an undergraduate student studying for a B.S. in Computer Science while minoring in Game Programming and Development. While his main prowess is coding, he is open to experiment with other fields such as writing and drawing. When Matthew is not buried under schoolwork and outside projects, he loves catching up on his exponential list of video games, binge watching YouTube and Netflix, or managing his gaming YouTube channel.

[g1_socials_user user="41" icon_size="28" icon_color="text"]


What do you think?

0 points
Upvote Downvote

Total votes: 0

Upvotes: 0

Upvotes percentage: 0.000000%

Downvotes: 0

Downvotes percentage: 0.000000%

Overwatch revamps its spectator tools in time for World Cup at Blizzcon 2017

Video game consoles sales suggest a resurgence in home console popularity