PlayerUnknown’s Battlegrounds raising controversy at the 35th Golden Joystick Awards

Now that’s a beta.

The 35th Golden Joystick Awards happened on November 17, 2017 and the results were a mix of honoring traditional greats and unconventional contenders. The Legend of Zelda: Breath of the Wild came away boasting 4 awards, the most of the event, and claiming the title of Ultimate Game of the Year. Behind Breath of the Wild followed Cuphead, Horizon Zero Dawn and PlayerUnknown’s Battlegrounds each with 2 awards.

The Golden Joystick Awards, also known as People’s Gaming Awards, is a video game award ceremony originally voted for by the British public, but that has now opened up to general online voting worldwide. What is especially interesting about this year’s results is the success of PlayerUnknown’s Battlegrounds, a game that is technically not finished yet.

PlayerUnknown’s Battlegrounds is still in early access, and is being tweaked and changed like a game in beta should. However, the title’s success does raise the question of  whether it’s appropriate for a game in beta to win Best PC Game of the Year and Best Multiplayer Game of the Year. With the prevalence of Steam Early Access, there is widespread access to games in-beta, so much so that some are starting to be considered finished enough to appear in game award nomination lists. This is important because PUBG’s success at an awards show sets a new precedent for what the gaming community considers a complete enough experience to win an award, even if it’s one that’s subject to incredible amounts of change. Rightfully or not, PUBG’s rampant success over fully released games has people talking about the fairness of unfinished games winning awards over finished, polished games.

[ Source: Gamasutra ]

Written by Charlie Bruene

One man in a large sea of culture trying to paddle to shore.

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