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Nintendo barely shares assets with the producers of the Zelda Symphony

“There’s no sound files that are generated for us…We have to go into the game. We have to recreate it.”

This week we bring you Part 3 of our interview series with Jason Michael Paul, the producer of The Legend of Zelda: Symphony of the Goddesses. He discusses both the joys and challenges of working with Nintendo. Namely, it seems that although Paul and his team are tasked with producing the officially licensed Zelda concert series, Nintendo is a bit stingy with the assets. While it is truly an honor to be able to adapt the iconic music from legendary composer Koji Kondo, it’s by no means an easy gig. Learn how Jason Michael Paul and his team rise to the challenge in this fascinating interview.

As always, thanks for watching. Please subscribe to the channel if you want to know when we release additional segments of our interview series with Jason Michael Paul.

Written by Marcus Garrett

Marcus created Top Shelf Gaming to celebrate the awesome things about the video game industry while challenging the areas of the video game community that could be improved. He loves playing guitar and eating tacos, but never at the same time.

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