2016 was an important year in gaming. We saw VR become a reality, we saw old classics given new life in Doom and Ratchet and Clank, we experienced mods on console with Skyrim and Fallout 4, we had our hopes crushed by Mighty No. 9 and No Man’s Sky, we swarmed public parks playing Pokemon GO, and we saw a Mario game on smartphones, and we just got lot of good games.
Throughout the year, we have given Game of the Month awards to the title we felt made the most impact in and out of the gaming world each month. But only one of those titles can earn our 2016 Game of the Year award, and the winner is…
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TSG’s 2016 Game of the Year: Overwatch
If you’ve been following us this year at all, our love for Blizzard’s newest game is well documented. But this decision was actually a tough call, and Pokemon GO presented a very good case for itself (you can listen to our deliberation on our podcast, Trust Sircle). At the end of the day, while we think Pokemon GO is an important milestone for mobile gaming, Overwatch is setting new standards beyond its genre and delivers a message that is especially important moving into this new year. Also, we think it is way more fun to play.
Leading the Pack
Overwatch developer Blizzard is known for their highly polished, lovingly supported games. Diablo 2 was released in 2000, but received a new update last march, over a decade and a half later – not to mention Diablo 3 has been around since 2012. So it is no surprise that Overwatch has received an incredible amount of developer-side support and content updates since it was released in last May. Blizzard’s design pedigree shines through in every aspect of the game, from it’s it’s balanced characters, smooth and reliable gameplay, clear UI and brilliant art design.