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CD Projekt Red addresses concerns regarding staff morale

In addition to concerns about Cyberpunk 2077

On October 16th, co-founder Marcin Iwinski and studio head Adam Badowski of CD Projekt Red have released an open letter on their official Twitter account regarding the negative reviews they have received on Glassdoor, a website where employees can rate companies and employers. Most of the reviews are concerned with long hours at the workplace, upper management, and the company’s rapid growth.

The letter cites that there have been developers leaving the studio. Although it is written that CD Projekt Red is “continuously working on making RED a good workplace for everyone,” the letter did not elaborate on how they plan to do so, nor did it address specific concerns about the feedback they have received from former employees. However, it did state that the company has “almost doubled” their headcount and are “still hiring.” Therefore, fans do not have to worry about their current project, Cyberpunk 2077, being “in danger” because it is “progressing as planned.”

“When we start down the road to creating something, we know the destination, and we’re sure of one thing: even if it feels impossible, it doesn’t mean that it is. And, as it turns out, most things are perfectly possible, they just require a lot of faith, commitment, and spirit.”

CD Projekt Red remarked that “making games is not for everyone” and that it “often requires a conscious effort to ‘reinvent the wheel’–even if you personally think it already works like a charm.” They believe that “reinventing that wheel every friggin’ time is what makes a better game.”

As a game development student, I have been advised by my professors not to try “reinventing the wheel” when it already exists for you to use at your discretion. It generates a lot of effort, work, and, as CD Projekt Red said, “faith, commitment, and spirit.” Unfortunately, faith and spirit does stem from morale, and the lower morale an employee has, the less motivated they are to work. If employees really are given long and/or irregular hours of work, low pay, and few benefits, with no promise of raises or promotion, then it is in the company’s best interests to raise staff morale to improve the workplace environment. Negative, unfavorable reviews tend to discourage those who are interested in entering the game industry.

[Sources: Kotaku, GameSpot, Polygon]

Written by Jennifer Ly

Jennifer is an undergraduate pursuing a B.S. in Computer Science. She has minors in both English and Video Game Development. As an avid fan of RPGs, she enjoys game narrative, world building, and character development.

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