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    Stone Story: An Interview with Creator Gabriel Santos

    Among the many innovative games featured at IndieCade 2016, one game stuck out to me as being particularly unique. Stone Story, developed by San Francisco based developer Gabriel Santos, is a RPG adventure with an intricate ASCII art style comprising the whole graphical component of the game. Its an experience that was unlike anything else […] More

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    Nintendo Annnounces that Wii U Production is Ending Soon

    Nintendo has announced that it will be phasing out production of the Wii U gaming console in Japan. There is no word on whether or not this will affect the availability of the console in America, but Nintendo has listed that both the White 32GB version and Splatoon 32GB version will be the consoles affected […] More

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    Owlboy releases after almost a decade of development

    After being developed over the course of nine years, D-pad Studio’s Owlboy is finally available for purchase on PC platforms. The game, a platform adventure title with a pixelated, retro aesthetic, tells the story of a mute boy trying to save his village from the pirates who have attacked it. Nominated for multiple awards by […] More

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    Bethesda Confirms Review Copy Policy

    Bethesda Softworks has confirmed that they will continue distributing copies of their games to press only one day before their release. The company explained that they will “continue to work with media, streamers, and YouTubers to support their coverage”, and that they “want everyone… to experience [their] games at the same time”. The developer intends […] More

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    I.C.U. – Games You Don’t Know (But you should)

    Not all  game experiences are easy to categorize. Though first-person shooters and battle arena games permeate the modern multiplayer landscape, there is a rising trend in games which break the mold. Picture DayZ or Minecraft, in which emergent gameplay is king, or the Twitch Plays Pokemon phenomenon which blends mass user data input to a […] More

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    Nintendo Switch Runs on Custom NVIDIA Tegra Processor

    Shortly after the announcement of the Nintendo Switch (formerly known as the NX), NVIDIA announced that their chipset would be powering the device’s internals. Built on a custom version of the agile Tegra mobile chipset, primarily used in NVIDIA’s own tablet devices, the Switch will hold a graphics processor “based on the same architecture as […] More

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    Oculus CTO John Carmack Expresses Concerns and Hopes for VR

    At Oculus Connect 3, Oculus VR’s chief technology officer, John Carmack, talked openly about both the present status and future of VR. Carmack stated that VR developers are “currently coasting on novelty”, and spoke of how they need to begin “judging themselves” on what products they are putting out. Some examples he provided of improvements […] More

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    A Final Fantasy: The Declining Appeal of JRPGs in the West

    In early 2010, gamers were anxiously awaiting the release the latest entry in one of gaming’s most iconic franchises. Final Fantasy XIII had been announced four years prior, and with hype levels at an all time high for the final release, it was impossible to think that anything could go wrong. Though the game was […] More

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    Twitch Expands with Video Hosting and Twitch Prime

     Twitch now allows users to upload gameplay videos of any length to the site, allowing specialized content to be held on the site indefinitely. By enabling this feature, Twitch is now poised to compete head-to-head with YouTube, which offered both live and pre-recorded video streaming. This opens up the possibility of Let’s Plays, game reviews, […] More

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    Digital Homicide Dismisses Lawsuit Against Steam Users

    Last week, Arizona based game developer Digital Homicide announced that they are dismissing their lawsuit against multiple users of the Steam gaming platform. This motion for dismissal was reported by the company through their Steam community announcements page, along with an attached copy of the actual filing. The news arrives two weeks after Valve Corporation opted […] More

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    Rhythm of the Fight: My dance with the new Doom

    The original Doom, developed by id Software more than two decades ago, has always stuck with me as the definitive example of how a first-person shooter can be constructed and paced. I can vividly remember playing the first few levels with a friend, and though in hindsight playing with a touch-pad was probably not the […] More